

Whenever I try out an IF language, I use that original game as a proof of concept.

But my adventure didn’t go much farther than that.Įvery so often I get the idea to come back to it. Even getting this simple game to work was a bit of an ordeal, although it would probably get much easier once I got more familiar with the process. Writing interactive fiction is a whole new level. Writing regular fiction is hard enough for me. The only way to end the game is to overinflate, at which point you explode. There is a ring that will give you the ability to inflate and deflate. You play the game from Holly’s perspective. The resulting game, and I do use the word quite loosely, was very simple. I wanted to see how difficult it was for me implement a basic inflating effect in an IF context. So I decided to build a little toy of a game as a gift for Holly and a test for myself. This happened shortly after I wrote An Evening with Holly. I decided to see what I could do with TADS. I checked out the various development systems available at the time. use it wisely, for you cannot catch me.", then they leave.A long time ago, 12 years if the file timestamps are to be believed I was fiddling around a bit with making an inflation-themed text-based adventure game (or “interactive fiction” as it’s apparently called these days).

ask for them to pump blueberry juice through the hose.you've reached a foot in diameter and the mystery person takes out the hose.someone puts an airhose into your mouth.
